(July,19,2003) Original background music is added, thanks to
Steve "Fash" Harrison.
(July,12,2003) Sound options are added (volume of sound effects and music can be changed)
(July,10,2003) xm, mod support is added for background music and sound effects,
which makes game size much smaller
(June,20,2003) First release
(May,6,2003) The web page is started
It is a remake of the game for Atari 2600 "Slot Racers" by Warren Robinett.
For me it was fun, learning and... fun again. Though it took away
some evenings and weekends. The goal is simple just win before your
It is a programming exercise for me, but it turned out as
a 3D designer, 2D designer, sound designer, level designer and so on
exercise. I hope someone will help me with all that stuff.
- 3D graphics (OpenGL)
- 3D sound (OpenAL)
- background music (audiere)
- Custom levels (level design within trueSpace 6.5 or
- Particle engine
- Multiplayer game via Internet or LAN (under testing)
If you would like to help me with something, feel free to contact me. I would really like to have
someone on the team to make this project much faster and much
- Support for better input handling
- Testing under different platforms
- Skeletal animation
Linux version is not planned, but if you really would like to see it, please let me know.
If you designed your own levels I will be happy to put a link here.
Features of the source code:
The code was designed to be platform independent, and, eventually, this project will become an open source project.
I do not when exactly it will happen, but if you have any questions feel
free to contact me.
Also have a look at Want to help? section.
- COB loader (trueSpace format)
- Sound manager (based on OpenAL
- Particle system
- Scripting support
Required libraries for compilation:
Make sure you properly installed and compiled described libraries
before compiling my source code.
- graphic user interface used in the game
- boost - thread support
- OpenAL -sound support
- audiere - music support
- STLport -
standard template library (for compiling with VC)
Want to help?
There are a lot of things that could be done to improve the game, if
you would like to do something here is the list of what I could
think from top of my head, and if you think there is something else
you can do, feel free to contact me,
I will appreciate any feedback, so thank you in advance!
- Play the game
- Network myltiplayer testing
- Web hosting
- Registration script hosting for Internet games
For programmers (see source code section for details):
- Porting onto different platforms
- 3D/2D data converters
- AI implementation
- Web-site design
- Level design (sound, graphics, 3D modeling, animation)
- GUI style
So far there is only one person on the development team,
me, Alexander Shyrokov.
Dmitri Lazarev was the primary testing person.
Steve "Fash" Harrison composed background music.
There are a lot people I would like to thank for their help,
and I am sorry that I do not mention all of them, but here they go:
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